Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Nightmare Biolab Headgear Revamp: Difference between revisions

From AstRO
Line 509: Line 509:
|-
|-
|}
|}
== History ==
To see this page before the October Skill Update, click [https://irowiki.org/w/index.php?title=Nightmare_Biolabs_Headgear_Quests&oldid=65076 here].


== References ==
== References ==
*Divine-Pride forum post: [https://www.divine-pride.net/forum/index.php?/topic/4703-enchants-and-enchant-system-improvement/ forum link]
*Divine-Pride forum post: [https://www.divine-pride.net/forum/index.php?/topic/4703-enchants-and-enchant-system-improvement/ forum link]

Revision as of 12:27, 11 September 2025

Entering the Tomb of Honor

There are multiple ways to enter the Tomb of Honor.

  1. You must first enter the Lighthalzen Slums via talking to Guard lighthalzen267200. It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'.
  2. To enter the fifth-floor dungeon, you can go via a few different ways:
    • A.) Speak to Ohno Tohiro lighthalzen321218 and choose:
      • Return to the Tomb of Honor for 100,000z.
      • That's too much zeny for 10 Research Charts.
    • B.) Speak with Lunar lighthalzen320204 and choose:
      • Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).

Materials for Nightmare Biolabs Headgears

Energy Debris

You can drop Energy Debris on the following maps:

- Bio Lab Basement Floor 3 (lhz_dun03)

- Bio Lab Basement Floor 4 (lhz_dun04)

- Tomb of the Fallen (lhz_dun_n)

Costume Headgear

The monsters in Bio5 have a chance to drop their respective class' costume headgear.

Soul of Classes

The monsters in Bio5 have a chance to drop their respective class' Souls item.

Creating the Nightmare Biolabs Headgears

Speak to Sorrowful Wander Mind lhz_dun_n137265 to make the headgears.

Nightmare Biolabs Headgears
Class Headgear Class Stats Requirement(s)
Rune Knight Old Rune Circlet18971.png All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
Costume Rune Circlet19961.png
Soul of Swordman × 5 – 6814.png
Energy Fragment × 100 – 6820.png
Royal Guard Old Casket of Protection18983.png All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
Costume Casket of Protection19972.png
Soul of Swordman × 5 – 6814.png
Energy Fragment × 100 – 6820.png
Warlock Old Magic Stone Hat18978.png All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
Costume Magic Stone Hat19968.png
Soul of Mage × 5 – 6817.png
Energy Fragment × 100 – 6820.png
Sorcerer Old Wind Whisper18980.png All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
Costume Wind Whisper19970.png
Soul of Mage × 5 – 6817.png
Energy Fragment × 100 – 6820.png
Ranger Old Camouflage Bunny Hood18984.png All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
Costume Camouflage Bunny Hood19974.png
Soul of Archer × 5 – 6818.png
Energy Fragment × 100 – 6820.png
Maestro Old Maestro Song's Hat18976.png All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
Costume Maestro Song's Hat19966.png
Soul of Archer × 5 – 6818.png
Energy Fragment × 100 – 6820.png
Wanderer Old Dying Swan18981.png All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
Costume Dying Swan19971.png
Soul of Archer × 5 – 6818.png
Energy Fragment × 100 – 6820.png
Mechanic Old Driver Band (Red)18973.png All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
Costume Driver Band (Red)19963.png
Soul of Merchant × 5 – 6815.png
Energy Fragment × 100 – 6820.png
Old Driver Band (Yellow)18974.png All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
Costume Driver Band (Yellow)19964.png
Soul of Merchant × 5 – 6815.png
Energy Fragment × 100 – 6820.png
Geneticist Old Midas Whisper18977.png All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon.
Costume Midas Whisper19967.png
Soul of Merchant × 5 – 6815.png
Energy Fragment × 100 – 6820.png
Guillotine Cross Old Bone Circlet18982.png All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
Costume Bone Circlet19973.png
Soul of Thief × 5 – 6816.png
Energy Fragment × 100 – 6820.png
Shadow Chaser Old Shadow Handicraft18975.png All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
Costume Shadow Handicraft19965.png
Soul of Thief × 5 – 6816.png
Energy Fragment × 100 – 6820.png
Arch Bishop Old Mitra18972.png All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
Costume Mitra19962.png
Soul of Acolyte × 5 – 6819.png
Energy Fragment × 100 – 6820.png
Sura Old Blazing Soul18979.png All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
Costume Blazing Soul19969.png
Soul of Acolyte × 5 – 6819.png
Energy Fragment × 100 – 6820.png

Nightmare Biolabs Headgear Enchantments

Enchant Requirements

  • The headgear are enchanted via Enchant UI. All enchant processes are safe and will not break the headgear.
  • The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
  • Speak to Sorrowful Wander Mind lhz_dun_n137265 to start the enchanting process.
  • You can't reset your enchant. Make sure you choose the intended enchant

3rd and 4th Slot Enchant

Each enchant costs Template:Item List and will give a + 1 value stat. You can further upgrade the value stat using the upgrade function on enchant UI.

Enchants
Stat Value
STR 1 ~ 10
AGI 1 ~ 10
VIT 1 ~ 10
INT 1 ~ 10
DEX 1 ~ 10
LUK 1 ~ 10

2nd Slot Enchant

The second slot can be perfect enchanted following the prices on the table below(WiP)

Perfect Enchant
Levels 23016.png Required Zeny Cost
Desired
Enchant
10 10,000
1 -> 2 20 10,000
2 -> 3 40 10,000
3 -> 4 70 10,000
4 -> 5 100 10,000
5 -> 6 150 10,000
6 -> 7 100 10,000
7 -> 8 100 10,000
8 -> 9 100 10,000
9 -> 10 100 10,000

Special Enchants

Mettle

29061.png Mettle
Level Enchants
1 (Type 2) Atk +4%,   HIT +10
2 (Type 2) Atk +8%,   HIT +20
3 (Type 2) Atk +12%, HIT +30
4 (Type 2) Atk +16%, HIT +40
5 (Type 2) Atk +20%, HIT +50
6 (Type 2) Atk +24%, HIT +60
7 (Type 2) Atk +28%, HIT +70
8 (Type 2) Atk +32%, HIT +80
9 (Type 2) Atk +36%, HIT +90
10 (Type 2) Atk +44%, HIT +100

Tenacity

29706.png Tenacity
Level Enchants
1 Perfect Hit +1,   Increases physical melee damage by 4%
2 Perfect Hit +2,   Increases physical melee damage by 8%
3 Perfect Hit +3,   Increases physical melee damage by 12%
4 Perfect Hit +4,   Increases physical melee damage by 16%
5 Perfect Hit +5,   Increases physical melee damage by 20%
6 Perfect Hit +6,   Increases physical melee damage by 24%
7 Perfect Hit +7,   Increases physical melee damage by 28%
8 Perfect Hit +8,   Increases physical melee damage by 32%
9 Perfect Hit +9,   Increases physical melee damage by 36%
10 Perfect Hit +10, Increases physical melee damage by 44%

Master Archer

29091.png Master Archer
Level Enchants
1 ASPD +1%,   Increases physical ranged damage by 4%
2 ASPD +2%,   Increases physical ranged damage by 8%
3 ASPD +3%,   Increases physical ranged damage by 12%
4 ASPD +4%,   Increases physical ranged damage by 16%
5 ASPD +5%,   Increases physical ranged damage by 20%
6 ASPD +6%,   Increases physical ranged damage by 24%
7 ASPD +7%,   Increases physical ranged damage by 28%
8 ASPD +8%,   Increases physical ranged damage by 32%
9 ASPD +9%,   Increases physical ranged damage by 36%
10 ASPD +10%, Increases physical ranged damage by 44%

Acute

29081.png Acute
Level Enchants
1 CRIT +3,   Increases critical damage on targets by 20%.
2 CRIT +6,   Increases critical damage on targets by 35%.
3 CRIT +9,   Increases critical damage on targets by 50%.
4 CRIT +12, Increases critical damage on targets by 65%.
5 CRIT +15, Increases critical damage on targets by 80%.
6 CRIT +18, Increases critical damage on targets by 95%.
7 CRIT +21, Increases critical damage on targets by 110%.
8 CRIT +24, Increases critical damage on targets by 125%.
9 CRIT +27, Increases critical damage on targets by 140%.
10 CRIT +30, Increases critical damage on targets by 170%.

Magic Essence

29071.png Magic Essence
Level Enchants
1 MAtk +4%,   Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +8%,   Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.

Affection

29111.png Affection
Level Enchants
1 Max SP +3%,   Increases the recovery rate of recovery skills by 5%
2 Max SP +6%,   Increases the recovery rate of recovery skills by 10%
3 Max SP +9%,   Increases the recovery rate of recovery skills by 15%
4 Max SP +12%, Increases the recovery rate of recovery skills by 20%
5 Max SP +15%, Increases the recovery rate of recovery skills by 25%
6 Max SP +18%, Increases the recovery rate of recovery skills by 30%
7 Max SP +21%, Increases the recovery rate of recovery skills by 35%
8 Max SP +24%, Increases the recovery rate of recovery skills by 40%
9 Max SP +27%, Increases the recovery rate of recovery skills by 45%
10 Max SP +30%, Increases the recovery rate of recovery skills by 55%

Adamantine

29101.png Adamantine
Level Enchants
1 Max HP +5%,   DEF +140, MDEF +20
2 Max HP +10%, DEF +180, MDEF +40
3 Max HP +15%, DEF +220, MDEF +60
4 Max HP +20%, DEF +260, MDEF +80
5 Max HP +25%, DEF +300, MDEF +100
6 Max HP +30%, DEF +340, MDEF +120
7 Max HP +35%, DEF +380, MDEF +140
8 Max HP +40%, DEF +420, MDEF +160
9 Max HP +45%, DEF +460, MDEF +180
10 Max HP +55%, DEF +500, MDEF +200

References