Nightmare Biolab Headgear Revamp
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This is the approved revision of this page, as well as being the most recent.
Entering the Tomb of Honor
editThere are multiple ways to enter the Tomb of Honor.
- You must first enter the Lighthalzen Slums via talking to Guard . It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'.
- To enter the fifth-floor dungeon, you can go via a few different ways:
- A.) Speak to Ohno Tohiro and choose:
- Return to the Tomb of Honor for 100,000z.
- That's too much zeny for 10 Research Charts.
- B.) Speak with Lunar and choose:
- Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).
- A.) Speak to Ohno Tohiro and choose:
Materials for Nightmare Biolabs Headgears
editEnergy Debris
editYou can drop Energy Debris on the following maps:
- Bio Lab Basement Floor 3 (lhz_dun03)
- Bio Lab Basement Floor 4 (lhz_dun04)
- Tomb of the Fallen (lhz_dun_n)
Costume Headgear
editThe monsters in Bio5 have a chance to drop their respective class' costume headgear.
Soul of Classes
editThe monsters in Bio5 have a chance to drop their respective class' Souls item.
Creating the Nightmare Biolabs Headgears
editSpeak to Sorrowful Wander Mind to make the headgears.
| Nightmare Biolabs Headgears | |||
|---|---|---|---|
| Class | Headgear Class | Stats | Requirement(s) |
| Rune Knight | Old Rune Circlet –
|
All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1. |
Costume Rune Circlet –
|
Soul of Swordman × 5 –
| |||
Energy Fragment × 100 –
| |||
| Royal Guard | Old Casket of Protection –
|
All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 15% damage with Overbrand. Each 5 refines adds ASPD + 1. |
Costume Casket of Protection –
|
Soul of Swordman × 5 –
| |||
Energy Fragment × 100 –
| |||
| Warlock | Old Magic Stone Hat –
|
All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second. |
Costume Magic Stone Hat –
|
Soul of Mage × 5 –
| |||
Energy Fragment × 100 –
| |||
| Sorcerer | Old Wind Whisper –
|
All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear. |
Costume Wind Whisper –
|
Soul of Mage × 5 –
| |||
Energy Fragment × 100 –
| |||
| Ranger | Old Camouflage Bunny Hood –
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1. |
Costume Camouflage Bunny Hood –
|
Soul of Archer × 5 –
| |||
Energy Fragment × 100 –
| |||
| Maestro | Old Maestro Song's Hat –
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
Costume Maestro Song's Hat –
|
Soul of Archer × 5 –
| |||
Energy Fragment × 100 –
| |||
| Wanderer | Old Dying Swan –
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
Costume Dying Swan –
|
Soul of Archer × 5 –
| |||
Energy Fragment × 100 –
| |||
| Mechanic | Old Driver Band (Red) –
|
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1. |
Costume Driver Band (Red) –
|
Soul of Merchant × 5 –
| |||
Energy Fragment × 100 –
| |||
Old Driver Band (Yellow) –
|
All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds. Each 5 refines adds ASPD + 1. |
Costume Driver Band (Yellow) –
| |
Soul of Merchant × 5 –
| |||
Energy Fragment × 100 –
| |||
| Geneticist | Old Midas Whisper –
|
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon. |
Costume Midas Whisper –
|
Soul of Merchant × 5 –
| |||
Energy Fragment × 100 –
| |||
| Guillotine Cross | Old Bone Circlet –
|
All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher. |
Costume Bone Circlet –
|
Soul of Thief × 5 –
| |||
Energy Fragment × 100 –
| |||
| Shadow Chaser | Old Shadow Handicraft –
|
All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second. |
Costume Shadow Handicraft –
|
Soul of Thief × 5 –
| |||
Energy Fragment × 100 –
| |||
| Arch Bishop | Old Mitra –
|
All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus |
Costume Mitra –
|
Soul of Acolyte × 5 –
| |||
Energy Fragment × 100 –
| |||
| Sura | Old Blazing Soul –
|
All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride. |
Costume Blazing Soul –
|
Soul of Acolyte × 5 –
| |||
Energy Fragment × 100 –
| |||
Nightmare Biolabs Headgear Enchantments
editEnchant Requirements
edit- The headgear are enchanted via Enchant UI. All enchant processes are safe and will not break the headgear.
- The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
- Speak to Sorrowful Wander Mind to start the enchanting process.
- You can't reset your enchant. Make sure you choose the intended enchant
3rd and 4th Slot Enchant
editEach enchant costs Template:Item List and will give a + 1 value stat. You can further upgrade the value stat using the upgrade function on enchant UI.
| Enchants | |
|---|---|
| Stat | Value |
| STR | 1 ~ 10 |
| AGI | 1 ~ 10 |
| VIT | 1 ~ 10 |
| INT | 1 ~ 10 |
| DEX | 1 ~ 10 |
| LUK | 1 ~ 10 |
2nd Slot Enchant
editThe second slot can be perfect enchanted following the prices on the table below(WiP)
| Perfect Enchant | ||
|---|---|---|
| Levels | Required |
Zeny Cost |
| Desired Enchant |
10 | 10,000 |
| 1 -> 2 | 20 | 10,000 |
| 2 -> 3 | 40 | 10,000 |
| 3 -> 4 | 70 | 10,000 |
| 4 -> 5 | 100 | 10,000 |
| 5 -> 6 | 150 | 10,000 |
| 6 -> 7 | 100 | 10,000 |
| 7 -> 8 | 100 | 10,000 |
| 8 -> 9 | 100 | 10,000 |
| 9 -> 10 | 100 | 10,000 |
Special Enchants
editMettle
edit Mettle
| |
|---|---|
| Level | Enchants |
| 1 | (Type 2) Atk +4%, HIT +10 |
| 2 | (Type 2) Atk +8%, HIT +20 |
| 3 | (Type 2) Atk +12%, HIT +30 |
| 4 | (Type 2) Atk +16%, HIT +40 |
| 5 | (Type 2) Atk +20%, HIT +50 |
| 6 | (Type 2) Atk +24%, HIT +60 |
| 7 | (Type 2) Atk +28%, HIT +70 |
| 8 | (Type 2) Atk +32%, HIT +80 |
| 9 | (Type 2) Atk +36%, HIT +90 |
| 10 | (Type 2) Atk +44%, HIT +100 |
Tenacity
edit Tenacity
| |
|---|---|
| Level | Enchants |
| 1 | Perfect Hit +1, Increases physical melee damage by 4% |
| 2 | Perfect Hit +2, Increases physical melee damage by 8% |
| 3 | Perfect Hit +3, Increases physical melee damage by 12% |
| 4 | Perfect Hit +4, Increases physical melee damage by 16% |
| 5 | Perfect Hit +5, Increases physical melee damage by 20% |
| 6 | Perfect Hit +6, Increases physical melee damage by 24% |
| 7 | Perfect Hit +7, Increases physical melee damage by 28% |
| 8 | Perfect Hit +8, Increases physical melee damage by 32% |
| 9 | Perfect Hit +9, Increases physical melee damage by 36% |
| 10 | Perfect Hit +10, Increases physical melee damage by 44% |
Master Archer
edit Master Archer
| |
|---|---|
| Level | Enchants |
| 1 | ASPD +1%, Increases physical ranged damage by 4% |
| 2 | ASPD +2%, Increases physical ranged damage by 8% |
| 3 | ASPD +3%, Increases physical ranged damage by 12% |
| 4 | ASPD +4%, Increases physical ranged damage by 16% |
| 5 | ASPD +5%, Increases physical ranged damage by 20% |
| 6 | ASPD +6%, Increases physical ranged damage by 24% |
| 7 | ASPD +7%, Increases physical ranged damage by 28% |
| 8 | ASPD +8%, Increases physical ranged damage by 32% |
| 9 | ASPD +9%, Increases physical ranged damage by 36% |
| 10 | ASPD +10%, Increases physical ranged damage by 44% |
Acute
edit Acute
| |
|---|---|
| Level | Enchants |
| 1 | CRIT +3, Increases critical damage on targets by 20%. |
| 2 | CRIT +6, Increases critical damage on targets by 35%. |
| 3 | CRIT +9, Increases critical damage on targets by 50%. |
| 4 | CRIT +12, Increases critical damage on targets by 65%. |
| 5 | CRIT +15, Increases critical damage on targets by 80%. |
| 6 | CRIT +18, Increases critical damage on targets by 95%. |
| 7 | CRIT +21, Increases critical damage on targets by 110%. |
| 8 | CRIT +24, Increases critical damage on targets by 125%. |
| 9 | CRIT +27, Increases critical damage on targets by 140%. |
| 10 | CRIT +30, Increases critical damage on targets by 170%. |
Magic Essence
edit Magic Essence
| |
|---|---|
| Level | Enchants |
| 1 | MAtk +4%, Reduces the fixed casting time of skills by 0.1 seconds. |
| 2 | MAtk +8%, Reduces the fixed casting time of skills by 0.2 seconds. |
| 3 | MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds. |
| 4 | MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds. |
| 5 | MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds. |
| 6 | MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds. |
| 7 | MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds. |
| 8 | MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds. |
| 9 | MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds. |
| 10 | MAtk +44%, Reduces the fixed casting time of skills by 1.0 second. |
Affection
edit Affection
| |
|---|---|
| Level | Enchants |
| 1 | Max SP +3%, Increases the recovery rate of recovery skills by 5% |
| 2 | Max SP +6%, Increases the recovery rate of recovery skills by 10% |
| 3 | Max SP +9%, Increases the recovery rate of recovery skills by 15% |
| 4 | Max SP +12%, Increases the recovery rate of recovery skills by 20% |
| 5 | Max SP +15%, Increases the recovery rate of recovery skills by 25% |
| 6 | Max SP +18%, Increases the recovery rate of recovery skills by 30% |
| 7 | Max SP +21%, Increases the recovery rate of recovery skills by 35% |
| 8 | Max SP +24%, Increases the recovery rate of recovery skills by 40% |
| 9 | Max SP +27%, Increases the recovery rate of recovery skills by 45% |
| 10 | Max SP +30%, Increases the recovery rate of recovery skills by 55% |
Adamantine
edit Adamantine
| |
|---|---|
| Level | Enchants |
| 1 | Max HP +5%, DEF +140, MDEF +20 |
| 2 | Max HP +10%, DEF +180, MDEF +40 |
| 3 | Max HP +15%, DEF +220, MDEF +60 |
| 4 | Max HP +20%, DEF +260, MDEF +80 |
| 5 | Max HP +25%, DEF +300, MDEF +100 |
| 6 | Max HP +30%, DEF +340, MDEF +120 |
| 7 | Max HP +35%, DEF +380, MDEF +140 |
| 8 | Max HP +40%, DEF +420, MDEF +160 |
| 9 | Max HP +45%, DEF +460, MDEF +180 |
| 10 | Max HP +55%, DEF +500, MDEF +200 |
Required
Mettle
Tenacity
Master Archer
Acute
Magic Essence
Affection
Adamantine