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Episode 17.1: Enchants

From AstRO
Contents
This is the approved revision of this page, as well as being the most recent.

Modification Modules System Overview

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Illusion equipment pieces (Armor, Engine Wing, Leg, Booster, Battle Chip) are modified using specialized Modification Modules.

  • Modification NPC: RS26 sp_cor108130 (Special Security Area Cor)
  • Module Dispenser: sp_cor115130 (Exchanges Cor Cores and Mysterious Components for Modules)
  • Reset NPC: RS26 sp_cor108130
  • Success Rate: Guaranteed success with zero equipment breakage.

General Modification Modules

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Module Name Target Gear Effect Summary
Modification Module (Attack) Armor / Engine Wing / Leg ATK +5%, Flat ATK bonuses per refine.
Modification Module (Magic) Armor / Engine Wing / Leg MATK +5%, Flat MATK bonuses per refine.
Modification Module (Critical) Engine Wing / Accessories Critical Damage +10%, CRIT +5.
Modification Module (Delay After Skill) Armor / Accessories Decreases After Skill Delay by 5% ~ 10%.
Modification Module (Fast) Engine Wing / Accessories ASPD +1, Attack Speed +10%.
Modification Module (Caster) Engine Wing / Accessories Variable Cast Time -10%.
Modification Module (Vital) Armor / Leg MaxHP +5% ~ 10%, HP recovery bonuses.
Modification Module (Mental) Armor / Leg MaxSP +5% ~ 10%, SP recovery bonuses.
Modification Module (Above) Armor All Stats +2, DEF +50.

OS Weapons Modification System

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OS Weapons can be enchanted with random combat options using the OS Weapon Refinement & Modification Engine sp_cor115130:

  • Slot 4 & Slot 3: Physical Power, Magical Power, Critical, ASPD, Range Damage, Skill Cooldown reduction.
  • Cost per attempt: 10x Mysterious Component + 1x Cor Core.