Episode 17.1: Enchants
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This is the approved revision of this page, as well as being the most recent.
Modification Modules System Overview
editIllusion equipment pieces (Armor, Engine Wing, Leg, Booster, Battle Chip) are modified using specialized Modification Modules.
- Modification NPC: RS26 (Special Security Area Cor)
- Module Dispenser: (Exchanges Cor Cores and Mysterious Components for Modules)
- Reset NPC: RS26
- Success Rate: Guaranteed success with zero equipment breakage.
General Modification Modules
edit| Module Name | Target Gear | Effect Summary |
|---|---|---|
| Modification Module (Attack) | Armor / Engine Wing / Leg | ATK +5%, Flat ATK bonuses per refine. |
| Modification Module (Magic) | Armor / Engine Wing / Leg | MATK +5%, Flat MATK bonuses per refine. |
| Modification Module (Critical) | Engine Wing / Accessories | Critical Damage +10%, CRIT +5. |
| Modification Module (Delay After Skill) | Armor / Accessories | Decreases After Skill Delay by 5% ~ 10%. |
| Modification Module (Fast) | Engine Wing / Accessories | ASPD +1, Attack Speed +10%. |
| Modification Module (Caster) | Engine Wing / Accessories | Variable Cast Time -10%. |
| Modification Module (Vital) | Armor / Leg | MaxHP +5% ~ 10%, HP recovery bonuses. |
| Modification Module (Mental) | Armor / Leg | MaxSP +5% ~ 10%, SP recovery bonuses. |
| Modification Module (Above) | Armor | All Stats +2, DEF +50. |
OS Weapons Modification System
editOS Weapons can be enchanted with random combat options using the OS Weapon Refinement & Modification Engine :
- Slot 4 & Slot 3: Physical Power, Magical Power, Critical, ASPD, Range Damage, Skill Cooldown reduction.
- Cost per attempt: 10x Mysterious Component + 1x Cor Core.