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Episode 17.1: Equipment

From AstRO
Contents
This is the approved revision of this page, as well as being the most recent.

Equipment Overview & Progression

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Episode 17.1 introduces Tier 1: Grace Armor Sets (foundational gear for the Armor Progression System), craftable Illusion Equipment Series, and specialized OS Weapons Series.

1. Starter Gear: Grace Equipment Series

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Exchanged at NPC Grace Operator sp_cor136156 using Cor Core and Mysterious Component.

  • (Note: Grace equipment also drops from Illusion of Luanda and Guild Dungeons 2 on AstRO at high drop rates!)*

2. Endgame Gear: Illusion Equipment Series

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Crafted at NPC Elyumina sp_cor108130 for 50x Mysterious Component + 10x Cor Core per piece.

3. OS Weapons Series

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Exchanged at the OS Weapon Dispenser sp_cor115130 for 50x Mysterious Component.

Detailed Equipment Catalog

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Illusion Armor & Accessories

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Note: All items below are Armor Level 1 and are Enchantable.

Item Type DEF Weight Req. Lv Effects & Combos
Illusion Armor A-type [1] Armor 105 100.0 130
  • ATK +100
  • For each 2 Refine Levels: ATK +10
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 10%).
  • Set with Illusion Engine Wing Type A: ATK +50
  • Set with Illusion Engine Wing Type B: Decreases After Skill Delay by 10%.
Illusion Armor B-type [1] Armor 105 100.0 130
  • MATK +100
  • For each 2 Refine Levels: MATK +10
  • Refine +7: Decreases Variable Casting Time by 10%.
  • Set with Illusion Engine Wing Type A: Increases Attack Speed (decreases After Attack Delay by 10%).
  • Set with Illusion Engine Wing Type B: MATK +50
Illusion Engine wing A-type [1] Garment 50 90.0 130
  • MaxHP +1000
  • For each 2 Refine Levels: MaxHP +100
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 5%).
  • Set with Illusion Leg Type A: Increases Critical Damage by 10%.
  • Set with Illusion Leg Type B: Decreases Variable Casting Time by 10%.
Illusion Engine wing B-type [1] Garment 50 90.0 130
  • MaxHP +1000
  • For each 2 Refine Levels: MaxHP +100
  • Refine +7: Decreases Variable Casting Time by 5%.
  • Set with Illusion Leg Type A: Increases Ranged Physical Damage by 5%.
  • Set with Illusion Leg Type B: Increases Magical Damage with every element by 10%.
Illusion Leg A-type [1] Shoes 20 50.0 130
  • MaxSP +200
  • For each 2 Refine Levels: MaxSP +20
  • Refine +7: Increases Ranged Physical Damage by 5%.
  • Set with Illusion Armor Type A: ATK +5%
  • Set with Illusion Armor Type B: Increases Attack Speed (decreases After Attack Delay by 5%).
Illusion Leg B-type [1] Shoes 20 50.0 130
  • MaxSP +200
  • For each 2 Refine Levels: MaxSP +20
  • Refine +7: Increases Magical Damage with every element by 5%.
  • Set with Illusion Armor Type A: MaxSP +5%
  • Set with Illusion Armor Type B: MATK +5%
Illusion Shield I [1] Shield 95 120.0 100 No additional effects listed.
Illusion Booster R [1] Accessory (Right) 0 10.0 130
  • ATK +5%
Illusion Booster L [1] Accessory (Left) 0 10.0 130
  • ATK +5%
Illusion Battle chip R [1] Accessory (Right) 0 10.0 130
  • MATK +5%
Illusion Battle chip L [1] Accessory (Left) 0 10.0 130
  • MATK +5%

Grace Equipment Series

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Note: All items below have Weight 0, are Armor Level 1, and require Base Level 150.

Item Type DEF Class Req. Effects & Combos
Grace Breath Armor [1] Armor 130 Rune Knight
  • MaxHP +10%
  • Refine +7: Decreases Variable Casting Time by 20%.
  • Refine +9: MaxHP +10%
  • Set with Imperial Attack Manteau, Boots & Ring: Decreases After Skill Delay by 10%. MaxHP +5%. Dragon Breath & Dragon Breath - Water damage +15%.
  • If total Refine of Armor, Manteau & Boots is +27 or higher: Decreases After Skill Delay by additional 10%. MaxHP +5%. Dragon Breath & Dragon Breath - Water damage by additional 15%.
Grace Knight Armor [1] Armor 130 Rune Knight
  • ATK +100
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Increases Critical Damage by 10%.
  • Set with Grace Attack Manteau, Boots & Ring: ASPD +1. Critical Damage +5%. Ignition Break damage +15%.
  • If total Refine of Armor, Manteau & Boots is +27 or higher: ASPD +1. Critical Damage by additional 5%. Ignition Break damage by additional 15%.
Grace Sharp Suit [1] Armor 100 Ranger
  • ATK +100
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Increases Ranged Physical Damage by 10%.
  • Set with Grace Attack Manteau, Boots & Ring: Decreases After Skill Delay by 10%. Critical Damage +5%. Sharp Shooting damage +15%.
  • If total Refine of Suit, Manteau & Boots is +27 or higher: Decreases After Skill Delay by additional 10%. Critical Damage by additional 10%. Sharp Shooting damage by additional 15%.
Grace Aimed Suit [1] Armor 100 Ranger
  • ATK +100
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Increases Ranged Physical Damage by 10%.
  • Set with Grace Attack Manteau, Boots & Ring: Decreases After Skill Delay by 10%. ATK +2%. Aimed Bolt damage +15%.
  • If total Refine of Suit, Manteau & Boots is +27 or higher: Decreases After Skill Delay by additional 10%. ATK +3%. Aimed Bolt damage by additional 15%.
Grace Severe Suit [1] Armor 100 Minstrel
Wanderer
  • ATK +100
  • Refine +7: Decreases Variable Casting Time by 20%.
  • Refine +9: Increases Ranged Physical Damage by 10%.
  • Set with Grace Attack Manteau, Boots & Ring: Ranged Physical Damage +5%. ATK +2%. Severe Rainstorm damage +15%.
  • If total Refine of Suit, Manteau & Boots is +27 or higher: Ranged Physical Damage by additional 5%. ATK +3%. Severe Rainstorm damage by additional 15%.
Grace Reverb Suit [1] Armor 100 Minstrel
Wanderer
  • MATK +100
  • Refine +7: Increases Magical Damage with Neutral element by 10%.
  • Refine +9: Increases Magical Damage with Neutral element by additional 10%.
  • Set with Grace Magic Manteau, Boots & Ring: Decreases Variable Casting Time by 5%. MATK +2%. Reverberation damage +15%.
  • If total Refine of Suit, Manteau & Boots is +27 or higher: Decreases Variable Casting Time by additional 5%. MATK +3%. Reverberation damage by additional 15%.
Grace Adora Robe [1] Armor 100 Archbishop
  • MATK +100
  • Refine +7: Increases Magical Damage with Holy element by 10%.
  • Refine +9: Increases Magical Damage with Holy element by additional 10%.
  • Set with Grace Magic Manteau, Boots & Ring: Decreases Variable Casting Time by 5%. MATK +2%. Adoramus damage +15%.
  • If total Refine of Robe, Manteau & Boots is +27 or higher: Decreases Variable Casting Time by additional 5%. MATK +3%. Adoramus damage by additional 15%.
Grace Duple Robe [1] Armor 100 Archbishop
  • ATK +100
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Increases Critical Damage by 10%.
  • Set with Grace Attack Manteau, Boots & Ring: ASPD +1. ATK +2%. Duple Light damage +15%.
  • If total Refine of Robe, Manteau & Boots is +27 or higher: ASPD +1. ATK +3%. Duple Light damage by additional 15%.

OS Weapons Series

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Note: All weapons below are Weapon Level 4 and require Base Level 130.

Item Type ATK / MATK Weight Class Req. Effects & Combos
Beam Claymor-OS [2] 2-Hand Sword ATK: 250 180.0 Swordman
  • Indestructible in battle.
  • Critical +5
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Increases Critical Damage by 15%.
  • Refine +11: Damage against Small & Medium monsters +20%.
Cannon Rapier-OS [2] 1-Hand Sword ATK: 160
MATK: 150
80.0 Novice, Swordman, Thief, Merchant
  • MATK +150
  • Chance to auto-cast Fire Ball when dealing physical damage (Lv = Refine Lv, up to 10).
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Fire Ball damage +30%.
  • Refine +11: Chance to auto-cast Lv 3 Hell Inferno when dealing physical damage.
Boost Lance-OS [2] 1-Hand Spear ATK: 190 100.0 Royal Guard
  • Increases Attack Speed (decreases After Attack Delay by 3%).
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Banishing Point damage +20%.
  • Refine +11: Banishing Point damage +15%.
Virtual Bow-OS [2] Bow ATK: 200 120.0 Ranger
  • ATK +3%
  • Refine +7: Ranged Physical Damage +7%.
  • Refine +9: Arrow Storm damage +30%.
  • Refine +11: Arrow Storm damage by additional 20%.
AC-B44-OS [2] Bow ATK: 190
MATK: 135
60.0 Shadow Chaser
  • MATK +135
  • Bow weapon damage +5%.
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Triangle Shot damage +15%.
  • Refine +11: Bow weapon damage by additional 10%.
Kuroiro-OS [2] Dagger ATK: 150
MATK: 150
90.0 Kagerou
Oboro
  • MATK +150
  • Damage against Shadow & Undead element +5%.
  • Refine +7: Damage against Shadow & Undead element +10%.
  • Refine +9: Kunai Splash damage +20%.
  • Refine +11: Damage against Demon & Undead race +10%.
Meuchler-OS [2] Katar ATK: 190 130.0 Guillotine Cross
  • ATK +3%
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Cross Ripper Slasher damage +15%.
  • Refine +11: Physical Damage against Small & Medium size +20%.
Burning Knuckle-OS [2] Knuckle ATK: 175 90.0 Sura
  • ATK +3%
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Rampage Blaster damage +15%.
  • Refine +11: Damage against Medium & Large size +20%.
Sapphire Hall-OS [2] Mace ATK: 185 80.0 Genetic
  • Indestructible in battle.
  • ATK +3%
  • Refine +7: Decreases Variable Casting Time by 7%.
  • Refine +9: Cart Cannon damage +20%.
  • Refine +11: Ranged Physical Damage +15%.
Rutilus Stick-OS [2] 1-Hand Staff ATK: 80
MATK: 175
90.0 Novice, Mage, Acolyte, Soul Linker
  • Indestructible in battle.
  • MATK +175
  • Magical Damage against Neutral & Earth element +5%.
  • Refine +7: Decreases Variable Casting Time by 7%.
  • Refine +9: Chance to increase Magical Damage with Fire element by 30% for 10s when dealing magical damage.
  • Refine +11: Decreases After Skill Delay by 10%.
Electric Fox-OS [2] 1-Hand Staff ATK: 250
MATK: 350
120.0 Summoner (Doram)
  • Indestructible in battle.
  • MATK +350
  • MATK +5%
  • Refine +7: Silvervine Stem Spear damage +20%.
  • Refine +9: Decreases Variable Casting Time by 10%. Magical Damage with Earth, Fire, Water, Ghost & Neutral +15%.
  • Refine +11: Catnip Meteor damage +30%.
Circuit Board-OS [2] Book ATK: 180 120.0 Sage, Priest, Star Gladiator
  • ATK +3%
  • Refine +7: Increases Attack Speed (decreases After Attack Delay by 7%).
  • Refine +9: Damage against Small & Medium size +20%.
  • Refine +11: Critical Damage +20%.