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Notes on Armor Progression Enchanting

From AstRO
Contents
This is the approved revision of this page, as well as being the most recent.

Style Guide, or How to Read

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  • Enchant descriptions are rewritten to fit in one line
  • All descriptions are divided into three parts, the [base] effect, the [refine] effects, and the [grade] effects; some can be absent if the enchant doesn't have that effect
  • Enchant effects are selected based on the highest condition met; e.g. if on a +10 Armor and the effect reads [refine +7/9/11] DEF +75/175/275, the final effect should only give DEF +175 for the refine section, previous sections are not taken into account
  • All enchant effects listed are using the max level version of the enchants
  • All references to 'melee dmg' refer only to melee physical damage
  • All references to 'ranged dmg' refer only to ranged physical damage
  • All references to 'all property dmg' refer to 'magic damage of all property elements'
  • Base Stats (STR/DEX etc), Trait stats (POW/WIS etc), and Trait substats (PATK/SMATK/C.RATE etc) should be all caps for clarity
  • Reflect Ignore-related enchants are ignored because the server doesn't have reflect
  • Effects are mostly compiled from Divine-Pride and put together into a single list for quick referencing

Todo

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  • Missing Garment/Shoes section
  • Missing upgrade/enchant costs
  • Incomplete identifiers for available perfect enchants
  • 'Recommended Enchants' section
  • Unsure on stacking for Depth 1 enchant; do the grade D/C effects also trigger when armor is grade B/A?
  • Consider adding Automatic/Grey Wolf set enchants?


Armor

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Upgrade path: Snow Flower → Glacier/Dim Glacier → Gaebolg/Yorscalp → Faint Star/Nebula OR Biosphere Depth 1

Armor 4th Slot Enchants

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Enchant Source Enchant Name Effects
Snow Flower
(ep 19, no perfect enchant)
def [base] DEF +250 RES +50,
[refine +7/9/11] DEF +75/175/275, RES +10/20/30
mdef [base] MDEF +25 MRES +25,
[refine +7/9/11] MDEF +7/17/27, MRES +5/10/15
Glacier
(ep 20)
POW&STA [base] POW/STA +3, POW/STA +1 per 3 refine,
[refine +9] POW/STA +1,
[grade D/C] POW/STA +2
SPL&WIS [base] SPL/WIS +3, SPL/WIS +1 per 3 refine,
[refine +9] SPL/WIS +1,
[grade D/C] SPL/WIS +2
CON&CRT [base] CON/CRT +3, CON/CRT +1 per 3 refine,
[refine +9] CON/CRT +1,
[grade D/C] CON/CRT +2
cooldown [base] ACD -4%,
[refine +7/9/11] ACD -4%/8%/12% more
Dim Glacier
(ep 20)
Snake God (Def lv 10) DEF +165
Gaebolg / Yorscalp
(ep 21)
def [base] DEF +125 RES +15,
[refine +7/9/11] DEF +25/50/100 RES +5/10/20
mdef [base] MDEF +30 MRES +15,
[refine +7/9/11] MDEF +5/10/20 RES +3/6/12
warrior [base] ATK +30 PATK +5,
[refine +7/9/11] melee dmg +3%/7%/12%
archer [base] ATK +30 PATK +5,
[refine +7/9/11] ranged dmg +3%/7%/12%
assassin [base] ATK +20 crit +2 PATK +5,
[refine +7/9/11] crit dmg +3%/7%/12%
magician [base] MATK +30 SMATK +5,
[refine +7/9/11] all property dmg +3%/7%/12%
Faint Star / Nebula
(CT)
stat +5 STR / AGI / VIT / DEX / INT / LUK
Varmundt Rune
(Depth 1, Dependent on armor type)
Flame ATK +30, melee dmg +15%, phys dmg vs boss +5%
Ice ATK +30, ranged dmg +15%, phys dmg vs boss +5%
Soul MATK +30, all property dmg +15%, magic dmg vs boss +5%
Corruption ATK +30, crit +15%, phys dmg vs boss +5%

Armor 3rd Slot Enchants

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Enchant Source Enchant Name Effects
Snow Flower
(ep 19)
Sniper [base] ATK +6% ATK +100,
[refine +7/9/11] ranged dmg +5%/10%/15%
Warrior [base] ATK +6% ATK +100,
[refine +7/9/11] melee dmg +5%/10%/15%
Mage [base] MATK +6% MATK +100,
[refine +7/9/11] all property dmg +5%/10%/15%
Power Force [base] ATK +2% MATK +2%,
[refine +7/9/11] ATK & MATK +2%/4%/8%
Cast Delay [base] ACD -4%,
[refine +7/9/11] ACD -4%/8%/12%
Glacier
(ep 20)
Warrior [base] ATK +50,
[refine +7/9] melee dmg +5%/12%
Shooter [base] ATK +50,
[refine +7/9] ranged dmg +5%/12%
Mage [base] MATK +50,
[refine +7/9] all property dmg +5%/12%
Power Force [base] ATK +2% MATK +2%,
[refine +7/9/11] ATK & MATK +3%/6%/6% PATK & SMATK +0/0/3
Dim Glacier
(ep 20)
Snake God (Atk lv 10) DEF +55
Snake God (Matk lv 10) MATK +55
Gaebolg / Yorscalp
(ep 21)
Berserker [base] ATK +5% ATK +50 PATK +7,
[refine +7/9] melee dmg +5%/10%,
[grade D/C/B/A] melee dmg +5%/10%/15%/20%
Marksman [base] ATK +5% ATK +50 PATK +7,
[refine +7/9] ranged dmg +5%/10%,
[grade D/C/B/A] ranged dmg +5%/10%/15%/20%
Executioner [base] ATK +3% ATK +30 crit +5 PATK +7,
[refine +7/9] crit dmg +5%/10%,
[grade D/C/B/A] crit dmg +5%/10%/15%/20%
Wizard [base] MATK +5% MATK +50 SMATK +7,
[refine +7/9] all property dmg +5%/10%,
[grade D/C/B/A] all property dmg +5%/10%/15%/20%
Faint Star / Nebula
(CT)
Fighting lv3 [base] ATK +20,
[refine +9/11] ATK +20/60
Expert Archer lv3 [base] ranged dmg +10%,
[refine +9/11] ranged dmg +7%/22%
Sharp lv3 [base] crit dmg +10%,
[refine +9/11] ranged dmg +10%/25%
Spell lv3 [base] MATK +20,
[refine +9/11] MATK +20/60
Healing lv3 [base] heal +10%, MSP +5%,
[refine +9/11] heal +7%/17%, MSP +4%/11%
Health lv3 [base] MHP +7%, DEF +45,
[refine +9/11] MHP +5%/13%, DEF +30/75
Varmundt Rune
(Depth 1, dependent on armor type)
Earth DEF +150, melee dmg +15%, phys dmg vs boss +10%
Storm DEF +150, ranged dmg +15%, phys dmg vs boss +10%
Purification DEF +150, all property dmg +15%, magic dmg vs boss +10%
Poison DEF +150, crit dmg +15%, phys dmg vs boss +10%

Armor 2nd Slot Enchants

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Enchant Source Enchant Name Effects
Snow Flower
(ep 19)
Skill Damage 3rd job skill damage;
4th job skill damage +10% on +11 refine
Glacier
(ep 20)
Berserker [base] ATK +5%, ATK +75,
[refine +7/9] melee dmg +5%/10%,
[grade D/C] melee dmg +5%/10%
Marksman [base] ATK +5%, ATK +75,
[refine +7/9] ranged dmg +5%/10%,
[grade D/C] ranged dmg +5%/10%
Mage [base] MATK +5%, MATK +75,
[refine +7/9] all property dmg +5%/10%,
[grade D/C] all property dmg +5%/10%
Dim Glacier
(ep 20)
Snake God [base] Phys/Magic dmg vs all sizes +10%
(Combos with other Snake God enchants in this set)
Gaebolg / Yorscalp
(ep 21)
Power Force [base] ATK +2%,
[refine +7/9/11] ATK +3%/7%/7% PATK +0/0/3,
[grade D/C/B/A] ATK +2%/5%/9%/9% PATK +0/0/0/5
Magic Force [base] MATK +2%,
[refine +7/9/11] MATK +3%/7%/7% SMATK +0/0/3,
[grade D/C/B/A] MATK +2%/5%/9%/9% SMATK +0/0/0/5
cooldown [base] ASD -3%,
[refine +7/9/11] ASD -3%/5%/7%
Faint Star / Nebula
(CT)
Power lv3 [base] ATK +15, melee dmg +2% per 15 base POW,
[grade D/C/B/A] PATK +1/3/5/8, melee dmg +1%/2%/4%/7% per 15 base POW
Stamina lv3 [base] Max HP +3%, RES +4 per 15 base STA,
[grade D/C/B/A] Max HP +1%/3%/5%/8%, RES +1/3/5/8 per 15 base STA
Concentration lv3 [base] ATK +15, ranged dmg +2% per 15 base CON,
[grade D/C/B/A] PATK +1/3/5/8, ranged dmg +1%/3%/5%/8% per 15 base CON
Creative lv3 [base] ATK +15, crit dmg +3% per 15 base CRT,
[grade D/C/B/A] PATK +1/2/5/8, crit dmg +1%/2%/4%/7% per 15 base CRT
Spell lv3 [base] MATK +15, all property dmg +3% per 15 base SPL,
[grade D/C/B/A] SMATK +1/2/5/8, all property dmg +1%/2%/4%/7% per 15 base SPL
Wisdom lv3 [base] Max SP +2%, heal +5% per 15 base WIS,
[grade D/C/B/A] Max SP +1%/2%/4%/6%, H.PLUS +0/0/2/5, heal +2%/4%/4%/4%, SP regen +0%/+2%/+5%/+5% per 15 base WIS
Varmundt Rune
(Depth 1, Dependent on armor type)
Flame Earth [base] ATK +10, POW +2, CON +2 per 20 base STR,
[grade D/C/B/A] PATK +6/9/12/15, melee dmg +6%/10%/14%/18%
Ice Storm [base] ATK +10, POW +2, CON +2 per 20 base DEX,
[grade D/C/B/A] PATK +6/9/12/15, ranged dmg +6%/10%/14%/18%
Soul Purification [base] MATK +10, SPL +2, CON +2 per 20 base INT,
[grade D/C/B/A] SMATK +6/9/12/15, all property magic dmg +6%/10%/14%/18%
Corruption Poison [base] ATK +10, POW +2, CRT +2 per 20 base LUK,
[grade D/C/B/A] PATK +6/9/12/15, crit dmg +6%/10%/14%/18%


Accessory

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Upgrade path: Snow Flower → Glacier → Signet of Star

Accessory 4th Slot Enchants

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Enchant Source Enchant Name Effects
Snow Flower (ep 19) Stat +3 AGI/VIT/LUK (Left Acc), STR/DEX/INT (Right Acc)
Glacier (ep 20) Stat stat +5, stat +5 if base stat is 120 (AGI/VIT/LUK left acc, STR/DEX/INT right acc)
Speed ASPD +10%, VCT -10% (Both Accs)
Faint Star / Nebula
(CT, no perfect enchant?)
Mettle lv5 ATK +15%, HIT +30, PATK +4
Master Archer lv5 ranged dmg +10%, ATK +7%, PATK +4
Sharp lv5 crit +8, crit dmg +15%, PATK +2, C.RATE +1
Spell lv5 MATk +25, VCT -15%, SMATK +4
Speed lv5 flee +30, ASPD +15%, ASPD +2
Vital lv5 MHP +10%, RES +10, MRES +10
Spirit lv5 heal +15%, MSP +10%, H.PLUS +5, sp regen rate +20%

Accessory 3rd Slot Enchants

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Enchant Source Enchant Name Effects
Snow Flower (ep 19) HP Recovery HP regen rate +50% (Right only)
Drain Life 2% chance to absorb 4% phys dmg as HP (Right only)
Magic Healing 4% chance to recover 700hp every 0.5s for 19 times (Right only)
SP Recovery SP regen rate +50% (Left only)
Drain Soul 1% chance to absorb 3% phys dmg as SP (Left only)
Magic Soul 2% chance to recover 100sp every 0.5s for 19 times (Left only)
All Force melee/ranged dmg +7%, all property magic dmg +7%
Glacier (ep 20) Fighting Spirit melee dmg +12%
Expert Archer ranged dmg +12%
Spell all property magic dmg +12%
Fatal crit dmg +12%
Faint Star / Nebula
(CT, no perfect enchant?)
Mettle lv5 ATK +15%, HIT +30, PATK +4
Master Archer lv5 ranged dmg +10%, ATK +7%, PATK +4
Sharp lv5 crit +8, crit dmg +15%, PATK +2, C.RATE +1
Spell lv5 MATk +25, VCT -15%, SMATK +4
Speed lv5 flee +30, ASPD +15%, ASPD +2
Vital lv5 MHP +10%, RES +10, MRES +10
Spirit lv5 heal +15%, MSP +10%, H.PLUS +5, sp regen rate +20%

Accessory 2nd Slot Enchants

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Enchant Source Enchant Name Effects
Snow Flower (ep 19) Delay After Attack ATK +30, ASPD +10%
Expert Archer HIT +20, ranged dmg +10%
Fatal crit +15, crit dmg +12%
Fighting Spirit perfect HIT +5%, melee dmg +10%
Magic MATK +30, VCT -10%
Glacier (ep 20) Physical Power PATK +3, phys dmg vs all elements +4%
Magical Power SMATK +3, magic dmg vs all elements +4%
All Force melee dmg +7%, ranged dmg +7%, all property magic dmg +7%
Faint Star / Nebula
(CT)
Star Cluster (STR) lv5 [base] phys damage vs all races +25%, PATK +2 phys melee/ranged +2% per 15 base POW, ATK +10 ATK +2% per 15 base CON,
[with Token of Life] phys dmg vs normal/boss +15%
Star Cluster (LUK) lv5 [base] phys damage vs all races +25%, PATK +2 phys melee/ranged +2% per 15 base POW, ATK +10 ATK +2% per 15 base CRT,
[with Token of Life] phys dmg vs normal/boss +15%
Star Cluster (INT) lv5 [base] phys damage vs all races +25%, SMATK +2 all property magic dmg +2% per 15 base POW, MATK +10 MATK +2% per 15 base CON,
[with Token of Life] phys dmg vs normal/boss +15%
Star Cluster (res) lv5 [base] RES +50 MRES +50, DEF +20 RES +10 per 15 base STA, MDEF +10 MRES +10 per 15 base WIS,
[with Token of Life] MHP +5%, MSP +5%