Episode 17.2: Enchants
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This is the approved revision of this page, as well as being the most recent.
📖 Main Quest Walkthrough
Back to Episode 17.2 Quest Guide →
🛡️ Equipment Catalog
View Automatic Armor Catalog →
Automatic Modification System Overview
editAutomatic equipment pieces feature modular enchant slots:
- Slot Configuration: 2 General Module Slots (Normal, Rare, Unique, Legendary) + 2 Epic Class Skill Module Slots.
- Enchant NPC: Module Machine in Varmundt Mansion.
- Currency: Varmeal Ticket.
- Success Rate: Guaranteed success with 0% chance of gear destruction.
General Automatic Modules
edit| Module Name | Rarity | Target Slot | Effect |
|---|---|---|---|
| Automatic Modification Module (Attack Power) | Normal | Armor / Wing / Leg | ATK +50, +5 ATK per refine. |
| Automatic Modification Module (Magic Power) | Normal | Armor / Wing / Leg | MATK +50, +5 MATK per refine. |
| Automatic Modification Module (Critical) | Rare | Wing / Accessories | Critical Damage +15%, CRIT +10. |
| Automatic Modification Module (After Skill Delay) | Unique | Armor / Accessories | Decreases After Skill Delay by 10%. |
| Automatic Modification Module (Fixed Cast) | Legendary | Wing / Accessories | Decreases Fixed Cast Time by 0.5 sec. |
| Automatic Modification Module (All Force) | Unique | Armor | P.ATK +5, S.MATK +5, All Stats +3. |
51 Class Skill Epic Modules
editEvery Third Class archetype has dedicated Epic Automatic Modules providing massive skill damage bonuses and cooldown reductions:
| Class | Key Skill Modules | Primary Effects |
|---|---|---|
| Rune Knight | Ignition Break, Sonic Wave, Dragon Breath | Damage +20% ~ +35%, Cooldown -0.2s ~ -0.5s. |
| Royal Guard | Banishing Buster, Cannon Spear, Overbrand | Damage +20% ~ +35%, SP Cost -10%. |
| Warlock | Comet, Chain Lightning, Crimson Rock, Earth Strain | Damage +20% ~ +30%, Variable Cast -15%. |
| Sorcerer | Psychic Wave, Diamond Grave, Varetyr Spear | Damage +20% ~ +35%, Fixed Cast -0.3s. |
| Ranger | Aimed Bolt, Arrow Storm, Focused Arrow Strike | Damage +20% ~ +30%, After Attack Delay -10%. |
| Minstrel / Wanderer | Severe Rainstorm, Metallic Reverberation, Great Echo | Damage +25%, Cooldown reduction. |
| Guillotine Cross | Rolling Cutter, Cross Ripper Slasher, Cross Impact | Damage +25% ~ +35%, Critical bonuses. |
| Shadow Chaser | Triangle Shot, Fatal Menace, Feint Bomb | Damage +25%, SP consumption reduction. |
| Archbishop | Adoramus, Judex, Duple Light | Damage +25% ~ +35%, Heal effectiveness +15%. |
| Sura | Tiger Cannon, Rampage Blaster, Knuckle Arrow | Damage +20% ~ +30%, MaxHP/SP +10%. |
| Mechanic | Arm Cannon, Boost Knuckle, Vulcan Arm | Damage +25%, After Skill Delay -10%. |
| Geneticist | Cart Cannon, Spore Explosion, Crazy Vines | Damage +25%, After Skill Delay -10%. |
| Doram (Summoner) | Picky Peck, Catnip Meteor, Silvervine Root | Damage +25%, Variable Cast -15%. |
| Rebellion | Fire Dance, Round Trip, Shattering Storm | Damage +25%, ASPD +10%. |
| Kagerou / Oboro | Swirling Petals, Cross Slash, Flaming Petals | Damage +25%, Cooldown -0.3s. |
| Star Emperor | Solar Burst, Falling Stars, Full Moon Kick | Damage +25%, All Stats +5. |
| Soul Reaper | Espa, Eswhoo, Curse Explosion | Damage +25%, MATK +10%. |