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Episode 17.2: Equipment

From AstRO
Contents
This is the approved revision of this page, as well as being the most recent.
   📖 Main Quest Walkthrough
Back to Episode 17.2 Quest Guide →

Automatic Armor Series (Tier 2) Overview

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Automatic Armor represents Tier 2 of the AstRO linear Armor Progression System. It provides modular versatility with 2 general enchant slots and 2 class skill enchant slots per armor piece.

Barter & Upgrade Exchange (Varmeal Tickets)

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  • Location: Vending Machine ba_maison70155 in Varmundt Mansion.
  • Cost: 400x Varmeal Ticket per base piece (or evolved directly from +9 Grace Gear at Prontera prontera157187).
Equipment Piece Type Primary Orientation Exchange Cost
Automatic Armor Type A [1] Armor Physical ATK & Melee Focus 400x Varmeal Ticket
Automatic Armor Type B [1] Armor Magical MATK Focus 400x Varmeal Ticket
Automatic Engine Wing Type A [1] Garment ASPD & Physical Focus 400x Varmeal Ticket
Automatic Engine Wing Type B [1] Garment Variable Cast & Magic Focus 400x Varmeal Ticket
Automatic Leg Type A [1] Shoes MaxHP & Melee Critical Focus 400x Varmeal Ticket
Automatic Leg Type B [1] Shoes MaxSP & Ranged / Cast Focus 400x Varmeal Ticket
Automatic Battle Chip R [1] Accessory (Right) Physical / Magic Attack 400x Varmeal Ticket
Automatic Battle Chip L [1] Accessory (Left) Physical / Magic Attack 400x Varmeal Ticket

Detailed Equipment Catalog

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Automatic Armor Series (Tier 2 - Lv 160+)

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Type: Armor • DEF: 135 • Armor Level: 1 • Weight: 100.0 • Required Level: 160

Combat armor type A improved with the technology of the Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.
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ATK +125
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For each 2 Refine Levels:
ATK +10
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 15%).
_______________________
When equipped with Automatic Engine Wing Type A:
ATK +50
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When equipped with Automatic Engine Wing Type B:
Decreases After Skill Delay by 10%.
_______________________
Type: Armor
Defense: 135
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 160

Type: Armor • DEF: 135 • Armor Level: 1 • Weight: 100.0 • Required Level: 160

Combat armor type B improved with the technology of the Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +125
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Automatic Engine Wing Type A:
Increases Attack Speed (decreases After Attack Delay by 10%).
_______________________
When equipped with Automatic Engine Wing Type B:
MATK +50
_______________________
Type: Armor
Defense: 135
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 160

Type: Armor • DEF: 70 • Armor Level: 1 • Weight: 90.0 • Required Level: 160

Combat engine A type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1500
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For each 2 Refine Levels:
MaxHP +100
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 7%).
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When equipped with Automatic Leg Type A:
Increases Critical Damage by 15%.
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When equipped with Automatic Leg Type B:
Decreases Variable Casting Time by 15%.
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Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
_______________________
Requirement:
Base Level 160

Type: Armor • DEF: 70 • Armor Level: 1 • Weight: 90.0 • Required Level: 160

Combat engine B type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Automatic Leg Type A:
Increases Ranged Physical Damage by 7%.
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When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.
_______________________
Type: Garment
Defense: 70
Weight: 90
Armor Level: 1
_______________________
Requirement:
Base Level 160

Type: Armor • DEF: 70 • Armor Level: 1 • Weight: 50.0 • Required Level: 160

Combat boots A type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.
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MaxSP +250
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For each 2 Refine Levels:
MaxSP +20
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Refine Level +7:
Increases Ranged Physical Damage by 7%.
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When equipped with Automatic Armor Type A:
ATK +7%
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When equipped with Automatic Armor Type B:
Increases Attack Speed (decreases After Attack Delay by 7%).
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
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Requirement:
Base Level 160

Type: Armor • DEF: 70 • Armor Level: 1 • Weight: 50.0 • Required Level: 160

Combat boots B type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.
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MaxSP +250
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For each 2 Refine Levels:
MaxSP +20
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Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Automatic Armor Type A:
MaxSP +7%
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When equipped with Automatic Armor Type B:
MATK +7%
_______________________
Type: Shoes
Defense: 70
Weight: 50
Armor Level: 1
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Requirement:
Base Level 160

Type: Armor • Armor Level: 1 • Weight: 10.0 • Required Level: 160

A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
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MATK +5%
MaxHP +5%
_______________________
Type: Accessory
Position: Right
Defense: 0
Weight: 10
Armor Level: 1
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Requirement:
Base Level 160

Type: Armor • Armor Level: 1 • Weight: 10.0 • Required Level: 160

A battle-enhancing chip improved with the technology of the Varmundt's Mansion.
It is said to be able to add abilities by attaching various modules.
_______________________
MATK +5%
MaxSP +5%
_______________________
Type: Accessory
Position: Left
Defense: 0
Weight: 10
Armor Level: 1
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Requirement:
Base Level 160

Sin Weapons (Poisonous Weapons Series - Lv 150+)

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Type: Weapon • ATK: 220 • Weapon Level: 4 • Weight: 140.0 • Required Level: 150

A bow used by mercenaries once guarding the Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Increases damage of Arrow Storm by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of Arrow Storm by additional 10%.
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Refine Level +9:
Decreases Arrow Storm skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Arrow Storm by additional 15%.
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Type: Bow
Attack: 220
Weight: 140
Weapon Level: 4
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Requirement:
Base Level 150
Ranger

Type: Weapon • ATK: 220 • Weapon Level: 4 • Weight: 120.0 • Required Level: 150

A portable bow that was once used for self-defense.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Increases damage of Triangle Shot by 10%.
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For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Triangle Shot by additional 15%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 20%.
_______________________
Type: Bow
Attack: 220
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 150
Shadow Chaser

Type: Weapon • ATK: 210 • Weapon Level: 4 • Weight: 50.0 • Required Level: 150

A technical book that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
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Increases damage of New Moon Kick by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of New Moon Kick by additional 15%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Increases damage of Full Moon Kick by 25%.
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Type: Book
Attack: 210
Weight: 50
Weapon Level: 4
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Requirement:
Base Level 150
Star Emperor

Type: Weapon • ATK: 160 • MATK: 220 • Weapon Level: 4 • Weight: 70.0 • Required Level: 150

A recording book that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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MATK +220
Physical and magical attacks have a chance to recover 300SP per second for 5 seconds.
Decreases damage taken from Normal class by 15%.
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For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
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Refine Level +7:
Increases damage of Fire Bolt and Lightning Bolt by 25%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Increases damage of Fire Bolt and Lightning Bolt by additional 30%.
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Type: Book
Attack: 160
Weight: 70
Weapon Level: 4
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Requirement:
Base Level 150
Sorcerer

Type: Weapon • ATK: 250 • Weapon Level: 4 • Weight: 300.0 • Required Level: 150

One-handed sword used by guards in Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Indestructible in battle
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For each 2 Refine Levels:
Increases Melee Physical Damage by 3%.
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For each 3 Refine Levels:
Critical +2
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 20%).
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Refine Level +9:
Increases Physical Damage against enemies of Small and Large sized enemies by 25%.
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Refine Level +11:
Enables the use of Bowling Bash with the same Level of Sword Mastery learned.
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Type: Sword
Attack: 250
Weight: 300
Weapon Level: 4
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Requirement:
Base Level 150
Novice classes