Automatic Armor Series (Tier 2) Overview
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Automatic Armor represents Tier 2 of the AstRO linear Armor Progression System. It provides modular versatility with 2 general enchant slots and 2 class skill enchant slots per armor piece.
Barter & Upgrade Exchange (Varmeal Tickets)
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- Location: Vending Machine ba_maison70155 in Varmundt Mansion.
- Cost: 400x Varmeal Ticket per base piece (or evolved directly from +9 Grace Gear at Prontera prontera157187).
Detailed Equipment Catalog
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Automatic Armor Series (Tier 2 - Lv 160+)
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Type: Armor • DEF: 135 • Armor Level: 1 • Weight: 100.0 • Required Level: 160
Combat armor type A improved with the technology of the Varmundt's mansion. It is said to be able to add abilities by attaching various modules. _______________________ ATK +125 _______________________ For each 2 Refine Levels: ATK +10 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 15%). _______________________ When equipped with Automatic Engine Wing Type A: ATK +50 _______________________ When equipped with Automatic Engine Wing Type B: Decreases After Skill Delay by 10%. _______________________ Type: Armor Defense: 135 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 160
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Type: Armor • DEF: 135 • Armor Level: 1 • Weight: 100.0 • Required Level: 160
Combat armor type B improved with the technology of the Varmundt's mansion. It is said to be able to add abilities by attaching various modules. _______________________ MATK +125 _______________________ For each 2 Refine Levels: MATK +10 _______________________ Refine Level +7: Decreases Variable Casting Time by 15%. _______________________ When equipped with Automatic Engine Wing Type A: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ When equipped with Automatic Engine Wing Type B: MATK +50 _______________________ Type: Armor Defense: 135 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 160
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Type: Armor • DEF: 70 • Armor Level: 1 • Weight: 90.0 • Required Level: 160
Combat engine A type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 7%). _______________________ When equipped with Automatic Leg Type A: Increases Critical Damage by 15%. _______________________ When equipped with Automatic Leg Type B: Decreases Variable Casting Time by 15%. _______________________ Type: Garment Defense: 70 Weight: 90 Armor Level: 1 _______________________ Requirement: Base Level 160
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Type: Armor • DEF: 70 • Armor Level: 1 • Weight: 90.0 • Required Level: 160
Combat engine B type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. _______________________ MaxHP +1500 _______________________ For each 2 Refine Levels: MaxHP +100 _______________________ Refine Level +7: Decreases Variable Casting Time by 7%. _______________________ When equipped with Automatic Leg Type A: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Automatic Leg Type B: Increases Magical Damage with every element by 15%. _______________________ Type: Garment Defense: 70 Weight: 90 Armor Level: 1 _______________________ Requirement: Base Level 160
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Type: Armor • DEF: 70 • Armor Level: 1 • Weight: 50.0 • Required Level: 160
Combat boots A type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Ranged Physical Damage by 7%. _______________________ When equipped with Automatic Armor Type A: ATK +7% _______________________ When equipped with Automatic Armor Type B: Increases Attack Speed (decreases After Attack Delay by 7%). _______________________ Type: Shoes Defense: 70 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 160
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Type: Armor • DEF: 70 • Armor Level: 1 • Weight: 50.0 • Required Level: 160
Combat boots B type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. _______________________ MaxSP +250 _______________________ For each 2 Refine Levels: MaxSP +20 _______________________ Refine Level +7: Increases Magical Damage with every element by 7%. _______________________ When equipped with Automatic Armor Type A: MaxSP +7% _______________________ When equipped with Automatic Armor Type B: MATK +7% _______________________ Type: Shoes Defense: 70 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 160
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Type: Armor • Armor Level: 1 • Weight: 10.0 • Required Level: 160
A battle-enhancing chip improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxHP +5% _______________________ Type: Accessory Position: Right Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 160
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Type: Armor • Armor Level: 1 • Weight: 10.0 • Required Level: 160
A battle-enhancing chip improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. _______________________ MATK +5% MaxSP +5% _______________________ Type: Accessory Position: Left Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 160
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Sin Weapons (Poisonous Weapons Series - Lv 150+)
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Type: Weapon • ATK: 220 • Weapon Level: 4 • Weight: 140.0 • Required Level: 150
A bow used by mercenaries once guarding the Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Arrow Storm by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Arrow Storm by additional 10%. _______________________ Refine Level +9: Decreases Arrow Storm skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Arrow Storm by additional 15%. _______________________ Type: Bow Attack: 220 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Ranger
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Type: Weapon • ATK: 220 • Weapon Level: 4 • Weight: 120.0 • Required Level: 150
A portable bow that was once used for self-defense. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Increases damage of Triangle Shot by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of Triangle Shot by additional 15%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. _______________________ Refine Level +11: Increases damage of Triangle Shot by additional 20%. _______________________ Type: Bow Attack: 220 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Shadow Chaser
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Type: Weapon • ATK: 210 • Weapon Level: 4 • Weight: 50.0 • Required Level: 150
A technical book that was kept in the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ Increases damage of New Moon Kick by 10%. _______________________ For each 3 Refine Levels: ATK +12 _______________________ Refine Level +7: Increases damage of New Moon Kick by additional 15%. _______________________ Refine Level +9: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +11: Increases damage of Full Moon Kick by 25%. _______________________ Type: Book Attack: 210 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 150 Star Emperor
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Type: Weapon • ATK: 160 • MATK: 220 • Weapon Level: 4 • Weight: 70.0 • Required Level: 150
A recording book that was kept in the Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ MATK +220 Physical and magical attacks have a chance to recover 300SP per second for 5 seconds. Decreases damage taken from Normal class by 15%. _______________________ For each 3 Refine Levels: MATK +6 Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: Increases damage of Fire Bolt and Lightning Bolt by 25%. _______________________ Refine Level +9: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +11: Increases damage of Fire Bolt and Lightning Bolt by additional 30%. _______________________ Type: Book Attack: 160 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 150 Sorcerer
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Type: Weapon • ATK: 250 • Weapon Level: 4 • Weight: 300.0 • Required Level: 150
One-handed sword used by guards in Varmundt's Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: Increases Melee Physical Damage by 3%. _______________________ For each 3 Refine Levels: Critical +2 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 20%). _______________________ Refine Level +9: Increases Physical Damage against enemies of Small and Large sized enemies by 25%. _______________________ Refine Level +11: Enables the use of Bowling Bash with the same Level of Sword Mastery learned. _______________________ Type: Sword Attack: 250 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 150 Novice classes
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