Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Good and Evil: Weapon Enchants

From AstRO
Contents
This is the approved revision of this page, as well as being the most recent.

Weapon Enchantment Overview

edit

Both Good and Evil weapons can be enchanted through the Repentant Heretic at prt_church21178. The enchantment system applies to Slot 3 and Slot 2 with 100% deterministic ("Perfect") options.

Resetting Enchants

edit

Weapon enchantments can be safely wiped with a 100% success rate:

Weapon Category NPC Cost Materials Required Success Rate
Good Weapons Repentant Heretic 1,000,000 Zeny 20x Fate Fragment 100%
Evil Weapons Repentant Heretic 1,000,000 Zeny 20x Sin Fragment 100%

Slot 3 Enchantments (Combat Enhancers)

edit

Slot 3 focuses on combat execution, critical chance, hit rate, attack speed, and casting cadence.

  • Cost per Level 1 Enchant: 1,500,000 Zeny + 20x Fragments (Fate for Good / Sin for Evil).
  • Upgrades can progress up to Level 5.
Enchant Max Level Key Benefits (at Level 5) Target Builds
Sharp (1 ~ 5) Lv 5 CRI +15, Hit +10, Critical Damage +10% Critical Melee & Ranged Builds
Hit Plus (1 ~ 5) Lv 5 HIT +50, Perfect Hit +10% High-FLEE Monster Counter
Attack Delay (1 ~ 5) Lv 5 Attack Speed +15% (reduces after-attack delay by 15%) ASPD-capped physical DPS
Fast Cast / Caster (1 ~ 5) Lv 5 Variable Cast Time -15%, MATK +20 Magic Casters & Skill-Spammers

Slot 2 Enchantments (Master Specializations)

edit

Slot 2 provides specialized mastery bonuses for physical and magical paths.

  • Cost per Level 1 Enchant: 2,500,000 Zeny + 30x Fragments (Fate for Good / Sin for Evil).
  • Upgrades can progress up to Level 5.
Enchant Max Level Key Benefits (at Level 5) Target Builds
Expert Archer (1 ~ 5) Lv 5 Ranged Physical Damage +20%, P.ATK +10 Bow, Gun, and Ranged Physical
Expert Fighter (1 ~ 5) Lv 5 Melee Physical Damage +20%, P.ATK +10 Melee Swords, Spears, Claws, Katars
Expert Magician (1 ~ 5) Lv 5 All Elemental Magic Damage +20%, S.MATK +10 Magic Casters, Scepters, Staffs, Bibles
edit